﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FirstForm
{
    abstract public class Character
    {
        public Character()
        {
        }

        public int HP { get; set; }

        public int TotalHP { get; set; }

        public int Int { get; set; }
        public int Str { get; set; }
        public int Dex { get; set; }
        public int Hrd { get; set; }
        public int WIL { get; set; }        //"Wisdom"/Intuition and Luck : basically, 'everything else'.
        public int Apr { get; set; }

        public int Def { get; set; }

        //Since armor penalty is unique to Player, there is no Dodge Roll() in Character.

        public Item HelmetEq { get; set; }
        public Item AccEq { get; set; }         //Accessory (Necklace, bracelets, rings)
        public Item CapeEq { get; set; }
        //public Item ShirtEq { get; set; }
        //public Item PantsEq { get; set; }
        public Item BootsEq { get; set; }

    }
}
